Dark Age: Fantasy Tower Defense
In a dark age, the kingdom is under attack by relentless hordes of monsters. Each stage challenges you with a series of increasingly difficult enemy waves — and only towers and ancient magic can stop them.
This game is completely free. However, your feedback is invaluable! Please take a moment to RATE it honestly based on your experience.
Dark Age: Fantasy Tower Defense is a strategy game where you build and upgrade towers, cast powerful spells, and find the right tactics to survive until the final wave.
Features:
- Classic Tower Defense in a dark fantasy setting.
- Variety of towers: archers, mages, and siege weapons.
- Spells to support your defense: fire, ice, lightning, poison, and more.
- Different types of enemies.
- Upgrade system.
About the Developer:
This game was created by Vladimir Merenkov (31 y.o.) in partnership with Craftpix. It brings his personal vision to life, backed by years of experience in game development.
đź› Development experience: 12 years
Engine: Game Maker Studio
Contacts:
- VK: https://vk.com/id49859341
- VK: https://vk.com/eagle_games_mob
- Telegram: @smart_day_studio
Credits (Game assets from): Tower Defense 2D Game Kit:
This is a demo version of the game. Currently, only one level is available. Play through it, test the mechanics, and share your feedback! Your comments will help us improve the balance, add new levels, and make the game better.




Comments
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Thank you for trying to play our game. This is a demo version of the game, we will definitely refine it, release an update with new levels, with new enemies. Improvements really don't work for stone towers, otherwise there would be no point in other towers). In the future, we will disable the ability to install improvements for this type of tower, or we will come up with separate unique improvements for it. As for the fact that the towers don't reach the gates that need to be protected, you can buy bases in the upper-right corner that improve all the towers, and you can also place a base that increases the radius of the towers, and you can also upgrade these bases. There are also upgrades that increase the damage of the towers and their rate of fire. With these upgrades, you can try to complete the game using only archer towers or only magic towers. However, all enemies have different vulnerabilities to magic and physical damage.In future updates, we will add information about enemies so that players can understand how to destroy them more effectively.
I passed with 740 kills after some attempts. Using magic tower with freeze is the easyest way to win. Some issues:
1, The use of weapons and the operation of tower upgrades often conflict with each other. Recommended to use double-clicking to open the tower upgrade process.
2, Red demonds is rare, after use up the initial 3000, I didn't know where can collect more.
3, Is Archer tower weakest one? I can't pass the level with archer towers.
4, How to quit to the main menu after win/lost?
5, More levels...
Beat it on my 2nd attempt. But after a while you just straight up run out of things to use blue crystals for, at least things that matter. Half the spells basically do nothing (1 dps poison vs 1k hp enemies, wow so useful). When you start getting the immune waves it just gets annoying, since you can't really get enough tower saturation near the base of both types. So I just ran 3x magic towers near the base for their high attack speed with 2x freeze runes on all of them, except one with 1x insta kill, to permafreeze enemies and let the 5% chance to insta kill eventually kill all of them.
As far as I can tell most runes are bugged though, pretty sure my stone towers never triggered any rune ever. Never saw poison rune trigger on any tower either, or slow. The only rune combinations that I 100% saw work was freeze on Magic Tower and insta kill on Magic Tower.
What was your highest score? Did u complete the 1st level?
There is only one level. When you beat it by getting 720 kills, I think it was? It just says demo over or something like that. Based on the name of the "dev" I'm pretty sure this is just an asset showcase to help get their asset pack out there. So wouldn't expect any updates, really.
Thank you so much, the game is really nice! I played for about 40–50 minutes.
Result: I still couldn’t beat the first level. My best run was 678 creeps.
I’d love to see your results guys — if someone beats that, let me know and I’ll go back to try again! :D
For the developer:
I really like the variety of tower mechanics. However, I think some kind of introduction or tutorial would help. I spent a while figuring things out on my own. It felt a bit nostalgic, clicking everywhere like in the old days, but times are different now, so maybe a short guide would make sense.
I couldn’t figure out what the red diamonds are for. Just no idea.
I don’t really see the point of magic or archer towers when stone towers exist. Stone towers have higher attack and hit 3 targets at once. Archers and mages deal less damage and hit only one target (I only tested the first two waves, maybe it makes more sense later).
Upgrading feels very fast. From the start, you can already fill the field with towers and get them to the first upgrade level. After the second wave, towers are maxed out. By the third, you’ve already bought all four boosts for the towers, and after that, monsters stop being a threat since they die even without using skills.
After a while I noticed towers have perks (two boosts for 500 each). But since you always have 15–20k crystals, they feel meaningless—you can spend as much as you want. I tried stacking +20% freeze chance on every tower, but after 4–5 waves I never saw a single enemy frozen. Then I switched them all to fire, but also didn’t notice any extra damage. A 20% chance is quite high, so I think it just doesn’t work.
The last tower doesn’t reach enemies that manage to get to the fortress. Not sure if that’s a bug or a feature, but if a boss gets through, it’s basically GG. Skills deal tiny amounts of damage, and to take 200–300 HP off a boss, you’d have to cast them about 10 times each.
At some point enemies start running faster and more spread out, and mathematically it becomes impossible to stop them. I also noticed situations where a tower throws a rock, but the enemy outruns the impact zone and dodges it. And then we hit the same issue as above: enemies and bosses are near the base, towers can’t reach, and skills only do 10–20 damage, meaning you need 10–15 casts to kill = gg.
If you activated a skill, there’s no way to cancel it—you’re forced to cast into the ground. I think it would be great if you could cancel instead.
After losing, there’s no “Menu” button - in fact, no button at all. You just sit there waiting for something to happen. It would be much nicer to have the option to return to the menu and restart right away.
Okay, my bad.
Played a bit more and...
You really have to try different strategies with towers.
I tried to add magic tower to my mix and freezing started to work. They are really good against bosses.
Moreover, magic tower have larger range compare to stone, so it can hit enemies that reached the base.
About #9. There is no button, but if you read (i didnt before) you know how to jump back to menu :D
Thanks again for the game. I think it's great that game can offer so many options to play and explore.