Goose’s Nightmare is an atmospheric top-down pixel-art puzzle game where you play as a goose trapped in a strange and unsettling nightmare. What begins as a familiar farm slowly transforms into dark forests, swamps, and eerie locations filled with silent threats and hidden dangers.

Note: This is a demo version. 

👥 About the Developers:

This game is developed by Dmitry Petchenko-Vorobets (Unity developer and game designer) and Mila Petchenko-Vorobets (sound designer and co-game designer), in partnership with Craftpix.net — a platform providing 2D game assets for indie developers around the world.

Why We Made This Game:

Goose’s Nightmare was created as an experimental project focused on atmosphere, tension, and puzzle-driven gameplay. We wanted to explore how a familiar and harmless character can be placed into an unsettling environment, where logic and attention matter more than strength.

Credits (Game assets from):

Full Collection Top-Down RPG 

Pixel Top-Down Animals

Top-Down Pixel Ent Character Sprites

Free Pixel Art Plants for Farm

Your Feedback Matters!

If you enjoyed the idea or gameplay, please leave a comment. Even a few words go a long way — every bit of feedback gives us motivation to keep going.

Published 28 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorFree Game Assets (GUI, Sprite, Tilesets)
GenrePuzzle, Adventure
Made withUnity
Tags2D, Animals, Atmospheric, Dreams, Fantasy, Pixel Art, storygame, Top-Down

Comments

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(4 edits)

Just played through your game, for me all of the puzzles were quite simple ... I just got stuck on executing the mushroom one, since I didn't know I had to use space to interact. The hint system didn't work out optimal for me and I felt many times I couldn't move to places I wanted to move and yeah as many mentioned before... the goose is too slow. And sometimes the position you are allowed to "stand" are rather strange. For example for the puzzle with the orb ingredients... I wanted to get some from the glittering stone on the top right no matter what i tried I stood either to the right or to the left of it... Furthermore I think it should be better hinted where you can stand and "collect" stuff. 

The strongest selling point of the game is the graphic, where I have to say the music is not supporting it enough and the "lyrics" felt kind of boring... many times more like a description of what is happening than holding a deeper meaning and maybe the overall voice seemed too "human" to make it really spookey. I must say the best scene of the entire game is when you deliver the salt... (in the demon part the music also seem to better fit with the atmosphere)... 

To give a more eerie atmosphere I would try to stick closer to the theme of a goose and a farm throughout... the graphic assests look all nice and fine, but how are they connected to the fate of a goose - they seem more or less random... I think if you have elements of what a goose would really fear... maybe a butchers knive... or a witch filling a duvet with feathers... you might be abled to achieve a stronger atmosphere... also some goose sounds from time to time... maybe when "the demon" or whatever suddenly jumps into the scene at the start... instead of being already there might help to improve the overall experience.

All that said, the game kept me busy for a short while and it didn't bore me, think if the underlying theme gets better incorperated into the overall world and the lyrics gets overworked... this could become a quite enjoyable experience!

Thank you for feedback!

(+2)

I really liked the core idea — the contrast between a seemingly harmless goose and a dark, unsettling atmosphere works extremely well. This mix immediately grabs attention, and the overall concept feels fresh and memorable.

The puzzle format fits this theme perfectly. I also appreciate that the puzzles aren’t overly easy, as is often the case nowadays to quickly hook players. Some may find them simple, but in my case I actually had to spend some time figuring things out — which felt rewarding rather than frustrating.

Regarding the game’s pacing, I don’t fully agree with some of the previous comments. Yes, the goose isn’t fast, but maybe it doesn’t need to be. We’re surrounded by content that constantly rushes us, pushes fast dopamine, gives hints, and simplifies everything. Here, it feels like the developer chose a slower, more thoughtful approach to immersion — the kind we used to have in older games (cue the old-school “things were better back then” moment 😄).

Overall, it’s a very atmospheric and unusual project. Wishing the developer the best of luck with further development and looking forward for part 2!

(+1)

Thank you for feedback!

(+2)

Interesting and funny small indy game. At some point I agree with previous comment, your team really need to work with goose speed and movement freedom, but generally i enjoyed playing this small demo. Go ahead!

Thank you for feedback!

(+1)

I have no idea what's going on on this game, but I think the goose should move faster...

Thank you for feedback!