Hidden Pearl - Adventure Pixel Platformer
Hidden Pearl tells the story of a young heroine who sets off on an unexpected journey full of challenges to finally uncover the truth about herself and her family. What really happened in the past?
This is a demo version of a platformer where the player will experience the thrill of adventure, the strength of character, and the determination of the heroine.
This game is completely free. However, your feedback is invaluable! Please take a moment to RATE it honestly based on your experience.
Controls:
- AS - Move;
- Mouse - Attack and Roll;
- Space - Jump/Continue.
š„ About the Developers:
This game is developed by Dmitry Petchenko-Vorobets (Unity developer and game designer) and Mila Petchenko-Vorobets (sound designer and co-game designer), in partnership with Craftpix.net — a platform providing 2D game assets for indie developers around the world.
Credits (Game assets from):
Full collection - Platformer Pixel Art Assets
Your Feedback Matters!
If you enjoyed the idea or gameplay, please leave a comment. Even a few words go a long way — every bit of feedback gives us motivation to keep going.
We welcome everything: praise, criticism, bug reports, suggestions, and ideas. It all helps us make the game better.
| Updated | 19 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.8 out of 5 stars (5 total ratings) |
| Author | Free Game Assets (GUI, Sprite, Tilesets) |
| Genre | Platformer, Adventure |
| Made with | Unity |
| Tags | Indie, Pirates, Pixel Art, Retro, Side Scroller, Singleplayer, Unity, Wizards |
Development log
- Hidden Pearl ā Update Notes #119 days ago






Comments
Log in with itch.io to leave a comment.
Hello Everyone!
Changelog:
Iām sure itās a good game, and Iām going to keep playing to find out⦠butā¦
And maybe itās just me⦠but this is kind of immersion breaking.
It doesnāt feel very āye olden timesā to have a lowercase āiā like that⦠š
Cool to see these asset packs finally get used in a game though. Canāt wait to play the rest.
Edit:
Well⦠it was very short⦠it seems to be ungodly difficult to make up for that, and thatās not something Iām a fan of⦠and itās a bit janky⦠at least one unavoidable instakill (you need prior knowledge to position yourself specifically for it). ā and the translations are a bit poor in general.
The bosses are also very janky⦠one time I had to five 6 troops and lost⦠and another time I only had to fight 2 and won? ā And another I fought the Sea King (isnāt that a Pokemon?) and it tore into me with 4 different attack patterns, and another time I fought it, and all it did was rainā¦
And except for the second boss, thereās just that one repeating whistle musicā¦
Again, itās nice to see these assets finally getting used for something⦠but this is not it.
Overall, the game is enjoyable and quite engaging. A few things Iād like to point out:
1. Thereās a Space (Continue) button, but pressing it doesnāt seem to do anything. Being able to skip dialogue would be nice.
2. Sound. It would be great to have a mute button and volume control — the game got pretty loud a few times (raid boss for example).
3. Ladders. Climbing them isnāt the most pleasant experience — one small step to the side and youāre falling down.
4. Shark is a b*tch š
5. I really like the inclusion of mechanics like air bubbles and climbing - they add nice variety to the gameplay.
6. Boss fight. The boss behavior felt a bit inconsistent. In the first two fights, he used bites and electric orbs, but in the third, he barely did anything until the very end, when he used his laser breath.
I think it would make sense if his attack pattern changed depending on HP:
5ā6 bars - bites
3ā4 bars - electric orbs
1ā2 bars - laser breath
7. The boar is also a b*tch š
Again, it was nice to play it.
Would be happy to try part 2.
Good job guys!
the guy points gun above, but shoots down at me lol
- I suggest you add the up arrow and W to be jump as well. Jumping on the space bar while W does nothing feels really weird and unintuitive.
- Similar thing for attack. Game should be fully playable with a keyboard, it doesn't make sense to use the mouse to click if you don't use it for movement.
- Speech line of the third NPC in the game is missing a "one". It should be "I will beat every one of them"
- Guy with a gun (the second aggro you encounter) has a weird collision. I'm not even sure how I killed him because my character was always standing far away, couldn't get closer, and attacking didn't do any damage. His health decreasing felt random, not connected to my attacks.
- First two stairs:
- Lower stairs act like a ramp, which is fine and intuitive.I press to walk right and I go up the stairs, as expected.
- Upper stairs don't act like the lower stairs at all, which makes this mechanic confusing since they look exactly the same. First I thought they couldn't be climbed because I just couldn't get on them, then, when I managed to (by standing in the middle and jumping up without moving), I immediately fell off when walking right. I understand this like that so that you can optionally go up the stairs, but it feels bad. I gotta go up the stairs jumping. This would be a good opportunity to use another button like UP or Space bar to make the character get onto the stairs when at the bottom (and just go through them if not pressed)
- Actually, I noticed all enemies have the weird collision I mentioned in bullet point 4
- If I take damage from the shark while in water I have no feedback because the oxygen meter occupies the same space as the health bar. I suggest putting one above the other and add other game-feel feedback like the character twitching, a shader or particles.
- There's no way to survive the shark as it's way faster than me and I have no sprint or dash
- There's no way to get back after getting the key underwater because My oxigen runs out and I have no dash or sprint.
This is what I have for now. I appreciate seeing the assets put together. I look forward to playing the improved version.
Nice little adventure! The animation of the people at the starting town make them look a bit like they're dancing
It's lighthearted and cute.
Not playable from my phone browser. Would try this out if those buttons were added.
i would add buttons instead of the mouse controls so its playable on a laptop - as of now its too awkward to control for me at least !